
GemZ
Dig through rock, mine four colored minerals, wire up a power grid, and hold the line against waves of enemies that get nastier every night. Prototype inspired by the Warcraft 3 map MineralZ
You start with a scout vehicle. Explore the map, crack open rocks, find mineral veins. When you're ready (or when the timer runs out), deploy your core. That's when the real game starts.
Days are for building. Nights are for surviving. Build walls. Upgrade your turrets and regenerators.
Between runs, spend Salvage on a persistent research tree that gives you various buffs
Controls
- WASD / Arrows — Pan camera
- Scroll wheel — Zoom
- Left click — Mine rocks, place buildings
- Right click — Move vehicle (scout phase), pan camera (drag)
- Middle mouse drag — Pan camera
- P — Pause
- ESC — Cancel placement
- R — Regenerate map (scout phase only) - for debug purposes mostly
Buildings
- Node (Blue) — Extends your power grid. Buildings need a connection to the core to work.
- Wall (Blue) — Soaks damage. Put these between enemies and everything else.
- Turret (Red) — Shoots enemies. Needs ammo packets from generators.
- Extractor (Green) — Place on mineral tiles to auto-harvest.
- Regenerator (Green) — Heals nearby damaged buildings. Needs energy packets.
- Generator (Purple) — Sends supply packets to turrets and regenerators.
Tips
- Upgrade your HQ to unlock higher building tiers.
- Bosses spawn every 5th night and won't leave until they're dead.
First prototype so quite rough. Looking for feedback.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Elevhator |
| Genre | Strategy, Survival |
| Tags | Procedural Generation, Roguelite, Top-Down |
| AI Disclosure | AI Assisted, Code |



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