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I gave it a fair fifteen minutes. I really, really like the concept and I would like to see more. I only offer one suggestion and I hope others try this out and form their additional feedback,

would you consider lowering the initial prices of the turrets? I am unable to make it past day 2.


I can move around and I discovered I can break the walls, which yields more resources than just the crystals, but I like looking for a spot that has all 4 relatively close that be reached with nodes.


it's possible I encountered a bug though. On my first instance everything appeared to function fine. I didn't survive.  I had noticed around the 4th iteration, the deploy timer remained at 0 until I manually clicked the button. from there I only had about 5 seconds to start building before being attacked by enemies. 


I also think it would be nice if the enemies moved slightly slower, it's possible through testing you as a developer might be used to the mechanics of the game a little more but as a first time player, that's just what I am putting out there.


I also admit I do not know how to use the nodes and buildings themselves. I did discover energy seems to originate from HQ and go to a blue node before the turret building.


could you possibly provide in the reply what the buildings all do?

HQ = defend

walls= re-routes enemies

turrets = shoots enemies but needs to be placed near a node?

extractor = ?

blue node = extends view and range

regen = heals buildings/makes energy?


at any rate, I appreciate the effort you put into your game, I really do like it.  



*EDIT*


I scrolled down and seen in your game description some of the information I was asking for. I am not the best reviewer but I genuinely think your game is pretty cool.